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The Book of Cards for Kids by
Gail MacColl contains over 35 games for 2-6 players, plus Solitaire, Go Fish,
Baby Snap, Chase the Ace, and Frogs in the Pond are a few of the fun games. The
book comes with a special set of 54 cards that is based on the standard 52-card
playing deck plus two jokers. The cards are brightly colored and oversized, with
Paper, 144 pages, plus card deck. Ages 4-9.
Cradle: A Book of String Figures (Klutz) - Fabulously clear,
step-by-step, colorfully illustrated instructions are given for 5 popular string
games: Jacob's Ladder, Eiffel Tower, Cup & Saucer, Witch's Broom, and Cat's
Cradle. A brief history about string games is included. The hardcover, wirebound
book comes with a groovy, multi-colored string loop. Instead of twiddling your
thumbs, use all ten fingers to play these classic games!
Hardcover, wirebound. 37 pages.
Green Alligators: Rings and Things - No reading required! Pictures
are identified to encourage early readers. The first player to guess the card
being described or acted, wins the card!
Parents or older siblings can take a look at a card and start giving clues.
Little ones will delight in trying to guess what the card is. Then it's their
turn to give clues. It is a non-competitive activity for 2 players, or it
becomes competitive when the "big kids" try to out guess the others!
Ages 4 and Up, 2 to 4 Players
Green Alligators: Zoo and Farm Animals
(El Lagartito Verde: el zoologico y la granja) - The Giggly-Silly
bilingual descriptive word game! No reading required. Pictures are identified to
encourage early readers of both English and Spanish.
Green Alligators is that wonderful little "I'm thinking of" kind of card
game, but this one has pictures so you can't change your mind part way through
the game! Play with your little one while doing other things around the house;
just take a look at your card and start giving clues. Your little one will
delight in trying to guess what your card is. Then it is the child's turn to
It is a non-competitive activity for 2 players, or it becomes competitive when
the "big kids" try to out-guess the others!
Ages 4 and up, 2 to 4 players.
KidTalk Card Game: Great Conversation Starters with
Kids! by J.J. Stupp - Each card in this deck presents a fascinating
fact, then poses an intriguing question to start fun-filled conversations. There
are no right or wrong answers; no special knowledge is needed. It is a light,
fun and easy way to get the conversation rolling with families and friends.
Out of print - one copy available. It's new but the box corners are worn.
Rummy: Jekyll & Hyde (U.S. Games) - This game of strategy, based on Roert Louis
Stevenson's novel, The Strange Case of Dr. Jekyll and Mr. Hyde, allows players
to score points by making melds corresponding to the current state of the main
character's split personality. The first player to score 100 or more points
The ultimate game-winning challenge is to "become" Dr. Jekyll or
Game includes: 62 cards (49 evidence cards, 12 gavel cards, 1
duel identity card) 1 set of rules.
One copy available.
Peg Solitaire: 23 All-On-Your-Own Games (Klutz) -
Not just one game, this is
actually a family of games. Most are centuries old, and all are played on a
board punched with holes and filled with removable pegs. Two plastic boards are
bound into the 62-page book, plus a zippered vinyl pouch containing all the
playing pieces. Twenty-three different varieties of peg solitaire are described.
Some inside pages have a bit of discoloration. Otherwise the book is in great
Out of print, one copy available.
(Talicor), created by Bruce Whitehall - The game of concealed power, deceptive
skill, and cunning strategy. A brilliant dimension lies before you and a cunning
battle must be fought. Your powerful Steal Force has been protecting its portion
of Dimension Gemstone for centuries, but the enemy has been looming ever closer;
threatening to conquer your territory.
Each move is an exciting and strategic challenge to outmaneuver your opponent.
Dimension Gemstone needs your protection. Seek to conquer, but be careful not to
fall into the hands of the enemy. A cross between a war game and abstract game.
For 2 players. Ages 10-adult.
Out of print, one copy available. No shrinkwrap, box is lightly scuffed.
Wise and Otherwise (Board Game) - In Wise and Otherwise there are 2,500 wise,
funny and unusual old sayings from around the world, and more than a few
During play the first part of an actual but little
known old saying is read aloud. Then, with a little wit and imagination each
player writes an ending to go with the beginning. The made-up sayings are read
aloud along with the actual old sayings, and everyone tries to guess the real
one. You'll get points when other players think your ending is the real one, and
points for guessing the real old saying.
Contents: Gameboard, 2,500
sayings on 500 cards, writing pads, 6 sharpened pencils, 1 six-sided die, 6
player pawns, instructions.
Voted a Best Party Game of the Year by Games
For 2-6 players, 12-adult.
One copy available. The game is new, but there is no shrinkwrap
on the box and the box exterior is mildly scuffed. Inside contents are pristine.
All the games from Family Pastimes emphasize cooperation. Everyone wins! (We
reduced sibling squabbling significantly in our home when we started playing
The games are the creation of Jim Deacove, who started making the games for his
family and was encouraged by friends to make more for others. He and his wife
started their business in their home in 1972 and it now occupies a separate
workshop. The games are made in Canada - in small quantities - as a labor of
love, by the owners and their employees. They continue to use environmentally
friendly, safe and recycled materials such as board, paper, inks,
glues...even recyclable shrink film. All of it has been standard practice at
Family Pastimes - for over 35 years.
Break a Leg - We are a group of investors in a small city theatre.
We also assume many different jobs, such as Promotions, Auditions, Advertising,
Accountant and Stage Manager. Everyone works together to put on a Season of
three Plays — a Drama, a Comedy and a Musical. We try to balance artistic
concerns with the need to keep the cash box as full as possible — in other
words, have a profitable season and avoid losing our shirts. Profits and losses
are split equally. The bottom line is to put on plays people enjoy and to make
some money doing so.
Hey, what's to worry about? Critics? Yes, they can be scary alright! What if we
work our hearts out and they hate the Play? The technicians? Yes, things can go
wrong with the lighting, sound, costumes, and set. Or maybe the director is a
tyrannical brute. And, the writers — oh the writers! They can be brilliant, and
they can be without conscience. The actors and actresses? Perhaps the odd
tantrum, forgetting of lines, scene stealing...? Sometimes it seems that there
isn't going to be a next night.
But when it all comes together in a passionate, co-operative effort — what
beauty! What truth! And just listen to that cash register ring!
Includes: 8 x 17" board, 40 cast cards, 5 protection and 5 influence cards, 18
play posters, money, cash box, dice, balance sheets, box office charts, critics'
reviews, cast marker, rules for basic and advanced games. Ages 12-adult.
Christmas Game The goal is to make sure that
everyone has a Merry Christmas. Players help each other get all the pieces to
make a Merry Christmas Puzzle Picture (a manger scene), which involves sharing
and giving. If you let certain events happen, such as People Being Mean to Each
Other, you may lose the game.
Ages 5-8. 2-4 players.
Co-op Sports Manual by Jim Deacove - A softcover book featuring 60
Detailed manual for athletics, gymnastics, target, court, team and
stick-and-ball events. Also includes co-op billiards, horseshoes, and
suggestions for running co-op field days and curling tournaments (after all, the
author is from Canada).
Years - Four co-operative card games for the younger ages. Each game
nurtures and encourages a blend of close observation, communication,
imagination, some academic, social & memory skills. All this in a
Lots of play value and just plain fun to play! Special group game rules are
included for accommodating as many as 36 players.
1-12 players, ages 4-7.
First Impressions (Family Pastimes) - Often we form first
impressions of each other based on what someone likes or dislikes, or how they
look or speak. This game, in a non-competitive, relaxed and friendly format,
allows players to describe these first impressions using the special idea cards
provided. The cards are sometimes serious, sometimes playful and humorous.
Some suggested uses:
Ice-breaker & socializer
Focus point for conferences
Aid to nurture communication skills
Seniors recreation time
Get to know each other! Share some laughs. A great resource for groups of young
& old. Play quickly or take your time. Easily adapts to all situations. Never
worry about being eliminated or losing.
Includes: 10 personal charts, 220 card themes, rules.
Ages 12 to adult. 4 to 20 players.
Face - A hilarious, active pantomime game that kids just love, and that
sets their imaginations free!
Players move around the board, helping each other bring all the things needed
for a party. Command Cards get turned, describing an action to be done.
Co-operative play allows everyone to get into the actions without worrying about
losing and being eliminated — and because you keep up your mime until the next
turn, many funny interpretations happen at once.
We advise parents and teachers to join in the fun! Plays quickly. Rules for a
mime show included.
Includes: 12 x 12" board, die, party favor movers, command cards. 3-18 players,
- Two games in one! Inspired by the puzzles you played with as a child, in which
you slide pieces around to get the alphabet in the right order.
GRIDLOCK JR: There is a huge Traffic Jam. You must direct the traffic to get the
Fire Truck to the Fire, the Police Car to the Crime Scene, the Ambulance to the
Accident and the Mayor’s Limo to the Airport.
GRIDLOCK SR: Challenges have been added to make the Traffic Jam harder to solve.
No Stopping and Stop signs are present to complicate matters. Vehicle breakdowns
can occur as well. Add in Time pressure too.
And, if you are really on top of your game, can you get the other vehicles back
to their parking spots by day’s end? With teamwork, maybe...!
- Three games for those who love playing with words and ideas. The symbol tokens
are used to form picture phrases and sentences, known as rebuses. Many
opportunities for players to express their cleverness, creativity & sense of
The Fill 'Er Up Game - Pool your ideas to make Rebuses to fill the board
entirely. Red spots add challenges & make each game played a different
The Clear the Deck Game - This time you fill the board at random with 64
symbols, and try to discover rebuses among them, so as to clear the board.
The Crossword Rebus Game - Create a board of interconnecting rebuses with
few or no black spaces left uncovered by game’s end. Very hard.
Includes: 7.75 x 7.5" board, 100 symbol tokens, glossary of suggested meanings,
rules, storage bag. 1-6 players, ages 10+.
& Elves - The Royal Elf Family is coming to visit their Mountain
Kingdom. They want us elves to fill their treasure chests with the different
gems we mine. However, ogres have heard about the visit and plan to grab all the
valuables for themselves. We must do our best to get royals & ogres alike to
share the goodies.
Easy to say. This requires lots of tricky teamwork with each game increasing in
difficulty. Strap on your invisible shields, dear elves, & head for the mines.
The royals are coming!
Includes rules for 3 games, suitable for ages 5 to 7, 7 to 12 and 12 to adult.
Includes: 12 x 12" board, special die, 4 elf movers and collector cards, 4 royal
treasure chests, 3 sets of rules. Multiple ages.
Round Up Board Game Work together as a team as you round up as many
horses as you can and bring them back to the Ranch Coral. There'll be obstacles along the
way. Each game is played differently because of the random set up. A cooperative board
game created by Family Pastimes.
Ages 5+, 1-8 players.
Sleeping Grump game (Family Pastimes
cooperative game) - A story adventure game! Grump has taken the villagers'
treasures and is now fast asleep at the top of the beanstalk. Together, players
climb to the top to recover their treasures. Grump may not be wakened or he
takes back everything. Players share the treasures and leave some behind for
Grump. Their kindness will help change him. The game is won when everyone has
some of the treasure.
Includes: 6 x 24" board, die, blue sapphires, golden eggs, magic cherries,
Ages 4-7, 2 to 4 players.
Snowstorm game (a
Family Pastime cooperative game) A winter storm hits Little City.
Granny & Grandpa, Uncle & Aunt, Mom & Dad and our Best Friend's Family have
things to do, places to go, errands to run. Our job is to help them out. We
drive the cars, get to the places on their lists, and try to return safely
home. Deep snow? Bad ice? We decide when & where to do some plowing or
spreading of sand. The weather keeps changing, so we have to be alert! Each
game is a different challenge, employing skills of communication, decision
making and creative thinking.
1-12 players, ages 5-8.
game (a Family
Pastimes cooperative game) For the intuitive, the dreamer, and the thinker.
Symbols on wooden blocks are matched to form a cube, like dominoes in 3-D. There
are easy games for the young to try and tough games for teens and adults. This
is not a one-solution puzzle but a genuine game that unfolds differently each
time. Excellent for family play, in groups as a logic game or to assess
co-operative skills or just as a gift for that clever person.
Bring together opposites - Lion & Lamb, Heaven & Earth, Rain & Sun - into a
harmonious whole. Full explanations of the meanings of the symbols are
Includes: oil-finished silk-screened blocks, play pad, illustrated rules.
Complete cube is 4x4x4.
Ages 6-adults, players: alone or up to 14 people.
Five Crowns: The Five Suited Card Game has
original game play, but uses skills obtained from playing old favorites like
hearts, spades and rummy. The cards are colorful, and the game is face paced.
Some skills used: adding, counting, and strategy.
Ages 8+, 2-7 players. Takes 40-60 minutes to play. Fun for the whole family!
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The Short Word Game Because words, like at, is, of, ax, and zoo can lead to
winning, readers of all ages can play and win. There are bonuses for both short
and long words. You simply combine all the cards in your hand into words. The
beautiful letter design on the cards is based on Celtic artwork. 1999 Parents'
Choice Award winner, and it has received kudos from many homeschoolers.
players, ages 8+.
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SET: The Family Game of
Visual Perception The object of the game is to identify "sets"
of three cards. Shout SET!, and everyone checks to see if you have found the
three cards that form a set from the twelve laid face up on the table. You now
have one point, and the search starts again.
Click here to
learn how SET was invented.
Age is no advantage in this game.
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The Game of Making Threes - Make SETS and put them down for points. Go
out with the most points to win. When you play at the Master level you can steal
SETS from opponents.
All the fun of rummy, with the craziness of war and the challenge of SET.
Strategy and visual perception are both important. Winner of GAMES Magazine
Contents: 111 quality playing cards, 10 chips, 9 card caddis, 2
three-minute timers. Two or more players. Ages 8 and up.
is a card game that challenges you to exactly bid the number of tricks
you can take with your hand. Unlike other bidding games, each card in every
Xactika hand gives you four ways to play it. So you're not locked into a
position because of the cards you are dealt. Using your wits, and listening to
the bidding and playing, you will see opportunities to use your cards to take
tricks and lose them, as you need. Xactika's extra options can play right into
There are eight hands of eight cards. High score wins.
Ages 12 & up. 2-10 Players.
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